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GoT:C - Icy Viserion

Learning project with co-workers at WB Boston. I was responsible for learning the Arnold rendering pipeline in Maya, converting my previously sculpted & textured adult dragon used in-game (at bottom of this post), to the higher-res Icy Viserion you see here. The rendered videos were used for advertising events in-game.

Test Run video in Maya/Arnold. Animation by Ed Hull, rig by Jeremy Mack and Taia Lee.

Substance Painter capture, using PBR.

Substance Painter capture, using PBR.

Viserion - zBrush

Viserion - zBrush

Viserion - zBrush

Viserion - zBrush

Final composite. Animation by Ed Hull, VFX by Ashleigh Jones, background art by Alex Jury.

Interactive adult dragon in-game, apologies for the video stuttering!

3-Channel diffuse dye used for in-game customization of the dragon.

3-Channel diffuse dye used for in-game customization of the dragon.

In-Game mesh

In-Game mesh