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GoT:C - Heroes

Our Heroes feature for Game of Thrones: Conquest (mobile) launched in later 2020 . Participated in early pre-production up to launch and beyond. Responsible for all 3D assets and renders.

Early marketing image. Rendered in Maya/Arnold. Used MASH to create piles of hero shards.

Early marketing image. Rendered in Maya/Arnold. Used MASH to create piles of hero shards.

Textured - Using Marmoset & Substance Painter. Concepts for these by Alex Jury & Amy Kaufman

Textured - Using Marmoset & Substance Painter. Concepts for these by Alex Jury & Amy Kaufman

zBrush sculpts

zBrush sculpts

Cards in-game (mobile). Talent & Nameplate graphics by Betty Ho.

Cards in-game (mobile). Talent & Nameplate graphics by Betty Ho.

Textures authored in Substance Painter using the Baked Lighting filter.

Textures authored in Substance Painter using the Baked Lighting filter.

In-game gacha summons.

In-game gacha summons.

Hero summoning scene rendered background.

Hero summoning scene rendered background.

Renders generated for monthly in-game microtransaction offers.

Renders generated for monthly in-game microtransaction offers.

Turn around render used for social media posts.

Additional rendered heroes.

Additional rendered heroes.

Icon art by Brendan Keough. Icons used for inlayed symbols within 3D meshes.

Icon art by Brendan Keough. Icons used for inlayed symbols within 3D meshes.

Early Card Concepts.

Early Card Concepts.

Early Card Concepts.

Early Card Concepts.

Early storyboard and card back assets I authored to get the creative juices flowing for the team.

Early storyboard and card back assets I authored to get the creative juices flowing for the team.

Early card assembly concept.

Early card assembly concept.

Early summon pack idea.

Early summon pack idea.